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Shroud of the Avatar Monthly Release 22

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The twenty-second pre-alpha test release of Shroud of the Avatar. New features in this release will include:

  • Maps: More polish passes will be made in scenes beyond the Perennial Coast, including the shardfalls and the Graff Gem Mines. Portalarium will also continue to expand the story with new scenes including the town of Etceter and the dungeon of Artifice  the Island of Storms.
  • Housing: Property ownership will now incur regular fees (unless you are using a tax free deed from a pledge). If the fees are not paid, the player will lose their claim, and their possessions (including the house and decorations) will be moved to their bank.
  • Creatures: The creature list will continue to expand with Chaos Demons and Wisps Dragons.
  • Guild Warfare: Guilds will now be able to declare war on each other.
  • Musical Instruments: Players can play music in the game with a variety of instruments.
  • Fishing: Players can begin catching fish in the game.
  • Crafting: Crafting Table quality, location, and calendar will begin to factor into crafting results.
  • Player Owned Towns: Portalarium will continue to expand the number of templates and introduce at least one new Player Owned Town to the game.
  • Emote “Teaching”: Emotes will now be teachable to other players. Some emotes (like the ones tied to pledges) will only be teachable by the original owner. Teaching will be done via secure trading.
  • Performance Optimizations: Chris, aka Dippy Bird, master of balance, spent the first half of this release analyzing and fixing some of the larger performance issues. While Portalarium are still not where they want to be, eventually they hope players will notice some measurable improvement in this release.
  • Reduced Disk Footprint: The overall size of the installed game has been reduced by over 2GB which will reduce download times and future patch sizes. This should also improve load times for players on rotational drives.
  • The Oracle’s Price: PVP finally has some real risk! Dead players can be looted! Looted items include gruesome trophies (skulls, jawbones, etc.) and gear. Players will have an opportunity to pay a ransom to get their loot back.
  • Combat / Skills Balance: Portalarium did a pass through combat and our skills for overall balance issues and adapting them to the new Use Based system.
  • New Skills: Portalarium added four new skills to the game including new stealth skills for light armor.
  • Character Sheet Changes: Portalarium made various updates to the character sheet, including visual indicators for what item types go in which slots and decreasing the overall size of the sheet by moving the equipments slots inside the frame.

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